The global market for online games was worth $74 billion in 2016, according to Newzoo. That number is expected to grow to $100 billion by 2020.
United States & China
In terms of sheer numbers, China leads the world with more than 1.3 billion people playing online games. However, the U.S. still dominates when it comes to revenue. In 2017, the U.S., China, and Japan were responsible for nearly half (48%) of the total revenue generated by the global gaming industry.
The U.S. is home to some of the biggest names in the gaming industry, such as Electronic Arts, Activision Blizzard, Take-Two Interactive, and Warner Bros. Games. These companies generate billions of dollars each year through sales of popular titles like Call of Duty, Madden NFL, NBA 2K, and World of Warcraft.
In 2017, there were an estimated 1.4 billion people playing games worldwide. That means that every second, another person was playing a game. And while the U.S. still dominates the market with more than 300 million active users, other countries are catching up quickly.
While the U.S. has dominated the gaming industry for years, other countries are starting to catch up. In fact, according to Statista, Germany has the largest gaming market in Europe, with more than 100 million players.
Mobile games are becoming increasingly popular as people spend more time playing them on smartphones and tablets. In 2016, the global mobile games market was valued at $50 billion, and it is expected to reach $100 billion by 2020.
Post a Comment